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Diablo 4 update 1.3.0 is out now on PlayStation, Xbox and PC. The new Diablo 4 update coincides with the launch of the new season, which has a January 23 release date and 6pm GMT UK launch time. While the highlight of any new season is the release of new content such as bosses, questlines and cosmetics, the update itself makes a ton of quality of life improvements, bug fixes and balance changes. Indeed, Blizzard has made some tweaks to the various character classes, with the aim to make investing in a skill feel more satisfying. You can check out a portion of the patch notes below. Additional Diablo 4 Season 3 patch notes can be found on the game’s website.
Diablo 4 update 1.3.0 patch notes…
BUG FIXES
Accessibility
• Fixed an issue where the Screen Reader did not read the quantity of a consumable in the action wheel.
• Fixed an issue where subtitles for dialogue and lorebooks could not be turned off.
• Fixed an issue where the Screen Reader could malfunction when repeatedly opening a vendor’s services menu.
Gameplay
• Fixed an issue where player attacks could still be suppressed when some of their character’s body was outside a Suppressor Field.
• Fixed an issue where effects that increased Max Life by a percentage (such as an Elixir of Fortitude) did not account for certain other Max Life bonuses, such as granted by an Affix on equipment.
• Fixed an issue where the Drowned Sea Hag could spawn an excessive number of minions.
• Fixed an issue where the Echo of Lilith could still attack the player after being defeated during the second phase of the encounter.
• Fixed an issue where the Umbral aspect could grant large amounts of resources when using crowd control Skills on Structure enemies.
• Fixed an issue where various Skills and effects, such as Devouring Blaze, did not consider Staggered bosses as Crowd Controlled.
• Fixed an issue where the Butcher could stand in place if the player stood near a Resplendent chest.
Barbarian
• Fixed an issue where the Bone Breaker legendary paragon node didn’t have a buff indicator.
• Fixed an issue where the guaranteed overpower from the Earthstriker aspect could trigger on Basic attacks.
• Fixed an issue where Charge cast by Ancients spawned by the Aspect of Ancestral Charge did not trigger explosions from the Brawler’s aspect.
• Fixed an issue where Hammer of the Ancients was dealing more damage than intended due to the bonus from the Violent upgrade also being applied even if the Furious upgrade was chosen.
Druid
• Fixed an issue where the tooltip for Envenom displayed its damage bonus as additive, when it was multiplicative.
• Fixed an issue where Enhanced Ravens wasn’t increasing Critical Strike Chance to enemies hit.
• Fixed an issue where the Dire Wolf’s Aspect did not specify that it also made Grizzly Rage function as a Werewolf skill.
Necromancer
• Fixed an issue where the bonus from the Ring of Starless Skies could get removed when the Aspect of Gore Quills was activated.
• Fixed an issue where Shadow and Bone mages did not cast Blizzard when the Coldbringer aspect was equipped.
• Fixed an issue where Blood Mist could fail to activate while under the effect of a Bandit’s Smoke Bomb.
• Fixed an issue where the Splintering Aspect would scale more than 2x when used on a two-handed weapon.
Rogue
• Fixed an issue where Tibault’s Will increased the cap for combo points.
• Fixed an issue where returning Twisting Blades while using the Bladedancer’s aspect were applying full Poison Imbue Damage, instead of the expected percentage of damage detailed in the Aspect’s description.
• Fixed an issue where the Paragon Glyph Snare did not benefit Smoke Grenade when it is considered a Trap Skill by the Explosive Verve aspect.
• Fixed an issue where Gorger enemies could still target Rogue players under the effect of Concealment with their stun attack.
Sorcerer
• Fixed an issue where various powers and effects that are granted by evading, such as the unique powers of Esu’s Heirloom and Flickerstep, did not work properly when using the Teleport Enchantment.
• Fixed an issue where the bonus evade charges granted by The Oculus didn’t increase when upgrading the Weapon at the Blacksmith.
• Fixed an issue where Ball Lightning was dealing far more damage than intended.
Developer’s Note: Ball Lightning was dealing an unintended amount of damage because of its Enhanced upgrade. This bug fix returns the amount of damage done by this Skill to intended quantities.
• Fixed an issue where the Static Surge legendary node would trigger from automatic casts of skills, such as the Chain Lightning enchantment.
• Fixed an issue where Ice Spikes would instantly explode when casting Deep Freeze with the Frozen Tundra aspect equipped.
• Fixed an issue where the buff from the Battle Caster’s aspect could unexpectedly fall off.
• Fixed an issue where the Protection passive did not take into account any bonuses to Barrier generation.
User Interface and User Experience
• Fixed an issue in the Season Journey menu where hovering over aspects rewarded for completing a chapter of the Season Journey could sometimes not display the name of the Aspect.
• Fixed an issue where the minimap icon for indicating the Stash has new items (i.e. recovered lost items) only displayed when close to the Stash.
• Fixed an issue where the Creatures of Night incense had an incorrect tooltip.
• Fixed an issue where certain stats would not display for all Classes in the character details window, such as Damage with 2-handed slashing weapons would not display for Necromancers.
• Fixed an issue where pressing X or Square on console would confirm the salvage of a Legendary or Unique Item.
• Fixed an issue where controller navigation in the Vendor buyback menu could malfunction.
• Fixed various instances where the minimap was inaccurate.
• Fixed various instances where Quest Pins and Objectives were inaccurate.
Quests and Dungeons
• Fixed an issue where progression through the Flooded Depths could get broken if a ladder traversal was skipped with Teleport.
• Fixed an issue where the Animus Urn in the Bastion of Faith could be skipped by using Leap or Teleport.
• Fixed an issue where progression could be blocked in Uldur’s Cave if all enemies were killed before destroying the second barricade.
• Fixed an issue where some enemies were not marked on the minimap during the Slay All Enemies objective in Nostrava Deepwood.
• Fixed an issue where elites encountered that transformed from initially harmless people could respawn after being defeated.
• Fixed an issue where the Tomb Lord boss in the Shifting City could teleport outside of the boss arena, which would cause the fight to restart.
• Fixed an issue where there was no Healing Well in the Conclave.
• Fixed an issue where the Battle Hardened nightmare dungeon affix could grant Damage Reduction even if the player was above 90% life.
• Fixed an issue where the Sealed Penitent’s Cache quest didn’t properly grant rewards for completion.
• Fixed multiple instances where the Final Straw quest could not be completed properly.
• Fixed an issue where the Quest Objective wouldn’t update when entering the Cellar during the Acts of Atonement quest.
Miscellaneous
• Fixed an issue where upgrading a damaged item at the Blacksmithwould further lower the item’s durability.
• Various stability, visual, and performance improvements.