The Finals update 1.5.0 patch notes – Surprise update adds first limited time game mode | Gaming | Entertainment

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The Finals has been given a brand new update on PlayStation 5, Xbox Series X|S and PC. The popular new first-person shooter’s latest update introduces its first ever limited time game mode. Solo Bank It sees 12 contestants battle against each other in a “fight for individual glory”. According to developer Embark Studios, the winning player is the first to amass 40,000 and deposit in the cash-out station. Needless to say, the new update also makes a variety of balance changes and bug fixes, which you can see by checking out the update 1.5.0 patch notes below.

The Finals update 1.5.0 patch notes…

BALANCE CHANGES

Abilities

• Charge N’ Slam

 – Fixed an issue where players could charge while stationary and stealing an extraction

• Cloaking Device

 – Increased activation cost from 1s to 2s

 – Increased minimum required charge time to activate from 1.5s to 2.5s

• Grapple Hook

 – Will no longer attach to objects that are attached to carriables

• Guardian Turret

 – Will now shoot target dummies in the practice range

• Mesh Shield

 – Decreased health from 1100 to 1000

• Recon Senses

 – Increased activation cost from 1s to 1.5s

 – Decreased minimum charge time to activate from 2.5s to 2s

Gadgets

• C4

 – Player damage decreased from 210 to 155

 – Player min damage decreased from 120 to 100

• Flashbang

 – Cooldown decreased from 20s to 18s

• Gas Mine

 – Cooldown increased from 25s to 27s

• Incendiary Mine

 – Cooldown decreased from 30s to 27s

• Vanishing Bomb

 – Cooldown decreased from 20s to 18s

• RPG

 – Player damage decreased from 150 to 140

• Stun Gun

 – Decreased duration of stun effect from 5s to 3.75s

• Tracking Dart

 – Cooldown decreased from 15s to 13s

 – Added new Scoped Zoom Sensitivity Multiplier to the settings screen that affects the Tracking Dart

Weapons

• Flamethrower

 – Damage increased from 28 to 30

• LH1

 – Damage increased from 47 to 49

• M11

 – Recoil pattern updated, to make the weapon easier to control

• SH1900 Shotgun

 – Damage decreased from 12 to 10 damage per pellet

• M60

 – Damage increased from 21 to 22

• Riot Shield

 – Updated attack animations and hit sweeps, to make the weapon feel more responsive

 – Fixed issues where the Riot Shield could be invisible and still block bullets

 – Fixed an issue where the Riot Shield could block bullets while the player climbed a ladder

• SA1216

 – Fixed an issue that allowed the weapon to be fired faster than intended

• SR-84 Sniper Rifle

 – Added new Scoped Zoom Sensitivity Multiplier to the settings screen that affects the SR-84

• Throwing Knives

 – Added new trail effects to make the projectiles easier to see

 – Shortened the lifetime of Knives stuck in metal surfaces

• V9S

 – Damage increased from 35 to 36

Game Modes

• Bank It

 – Game show event start time reduced from minute six to minute four

• Quick Cash

 – Game show event start time reduced from minute six to minute four

 – Team wipe respawn time increased from 17 to 18 seconds

• Ranked Tournament

 – Team wipe respawn time increased from 25 to 26 seconds

• Tournament

 – Team wipe respawn time increased from 25 to 26 seconds

 – Tournaments will now unlock after players have completed one round, reduced from 12

Maps

• Las Vegas

 – Updated destruction behavior to get more realistic destruction

 – Updated strain system to get more realistic destruction

 – Updated various ziplines in the level

Throwables

• Depoyable explosives such as C4, Breach Charges and Explosive Mines will now add mass to throwable objects, causing them to travel less far when thrown

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