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The Finals has been given a brand new update on PlayStation 5, Xbox Series X|S and PC. The popular new first-person shooter’s latest update introduces its first ever limited time game mode. Solo Bank It sees 12 contestants battle against each other in a “fight for individual glory”. According to developer Embark Studios, the winning player is the first to amass 40,000 and deposit in the cash-out station. Needless to say, the new update also makes a variety of balance changes and bug fixes, which you can see by checking out the update 1.5.0 patch notes below.
The Finals update 1.5.0 patch notes…
BALANCE CHANGES
Abilities
• Charge N’ Slam
– Fixed an issue where players could charge while stationary and stealing an extraction
• Cloaking Device
– Increased activation cost from 1s to 2s
– Increased minimum required charge time to activate from 1.5s to 2.5s
• Grapple Hook
– Will no longer attach to objects that are attached to carriables
• Guardian Turret
– Will now shoot target dummies in the practice range
• Mesh Shield
– Decreased health from 1100 to 1000
• Recon Senses
– Increased activation cost from 1s to 1.5s
– Decreased minimum charge time to activate from 2.5s to 2s
Gadgets
• C4
– Player damage decreased from 210 to 155
– Player min damage decreased from 120 to 100
• Flashbang
– Cooldown decreased from 20s to 18s
• Gas Mine
– Cooldown increased from 25s to 27s
• Incendiary Mine
– Cooldown decreased from 30s to 27s
• Vanishing Bomb
– Cooldown decreased from 20s to 18s
• RPG
– Player damage decreased from 150 to 140
• Stun Gun
– Decreased duration of stun effect from 5s to 3.75s
• Tracking Dart
– Cooldown decreased from 15s to 13s
– Added new Scoped Zoom Sensitivity Multiplier to the settings screen that affects the Tracking Dart
Weapons
• Flamethrower
– Damage increased from 28 to 30
• LH1
– Damage increased from 47 to 49
• M11
– Recoil pattern updated, to make the weapon easier to control
• SH1900 Shotgun
– Damage decreased from 12 to 10 damage per pellet
• M60
– Damage increased from 21 to 22
• Riot Shield
– Updated attack animations and hit sweeps, to make the weapon feel more responsive
– Fixed issues where the Riot Shield could be invisible and still block bullets
– Fixed an issue where the Riot Shield could block bullets while the player climbed a ladder
• SA1216
– Fixed an issue that allowed the weapon to be fired faster than intended
• SR-84 Sniper Rifle
– Added new Scoped Zoom Sensitivity Multiplier to the settings screen that affects the SR-84
• Throwing Knives
– Added new trail effects to make the projectiles easier to see
– Shortened the lifetime of Knives stuck in metal surfaces
• V9S
– Damage increased from 35 to 36
Game Modes
• Bank It
– Game show event start time reduced from minute six to minute four
• Quick Cash
– Game show event start time reduced from minute six to minute four
– Team wipe respawn time increased from 17 to 18 seconds
• Ranked Tournament
– Team wipe respawn time increased from 25 to 26 seconds
• Tournament
– Team wipe respawn time increased from 25 to 26 seconds
– Tournaments will now unlock after players have completed one round, reduced from 12
Maps
• Las Vegas
– Updated destruction behavior to get more realistic destruction
– Updated strain system to get more realistic destruction
– Updated various ziplines in the level
Throwables
• Depoyable explosives such as C4, Breach Charges and Explosive Mines will now add mass to throwable objects, causing them to travel less far when thrown