rewrite this content and keep HTML tags
Apex Legends developer Respawn has released a brand new update in the build up to Season 19. The new Apex Legends season adds a brand new character named Conduit, whose Ultimate ability sees her deploy a shield jamming device that slows and damages enemies. The new update also introduces the Season 19 Battle Pass, complete with a ton of fresh rewards for players to unlock. Needless to say, the Season 19 update makes a variety of balance changes, bug fixes and gameplay changes, which you can see by checking out the patch notes below.
Apex Legends Season 19 patch notes…
• Cross Progression will be rolling out in phases across existing platforms
• Holosprays can now be deployed while skydiving
BALANCE UPDATES
• Crafting Rotation
– RE-45 and 30-30 Repeater leave the crafter and are back on the floor
– R-301 and Volt enter the crafter
– Boosted Loader removed from crafting rotation
– Digital Threat optic removed from crafting rotation
– Hammerpoint Rounds added to crafting rotation
• Care Package Weapon Rotation
– L-Star EMG returns to the floor
– Removed Disruptor Rounds
– Projectile size reduced
– Improved recoil pattern
– Reduced randomness in the early part of the recoil pattern
– Damage increased to 17 (was 16)
– Barrel attachment improved to match other weapons
– Wingman enters the care package
– New hop-up – Skullpiercer Elite: ignores helmet headshot damage reduction
– Boosted Loader hop-up attached
– Base damage increased to 50 (was 45)
– Projectile size increased
– 110 ammo
Care Packages
• Care Packages will now always have 1 weapon at all stages of the game
Gold Weapons Rotation
• Havoc, RE-45, C.A.R. SMG, L-Star, Longbow DMR
Hop-Ups
• Boosted Loader: removed from floor loot
• Turbocharger: Removed 1 damage reduction when equipped
WEAPONS
30-30 Repeater
• Increased hipfire spread
Bocek Bow
• Faster initial draw speed
• Select Fire button now toggles Shatter Caps
• Tightened Shatter Caps blast pattern
Charge Rifle
• Improved bullet drop ballistics
• Increased projectile size
Hemlok
• Damage reduced to 21 (was 22)
Longbow DMR
• Increased projectile size
Sentinel
• Increased Amped Shot projectile size
LEGENDS
Bangalore
• Double Time: reduced duration to 2s (was 3s)
• Smoke Launcher: smoke lifetime reduced to 18s (was 23s)
• Rolling Thunder: stun duration reduced to 6s (was 8s)
Catalyst
• Piercing Spikes
– Core no longer blocks projectiles, allowing bullets to pass through
– Max in-world count reduced to 2 (was 3)
– Throw range decreased by about 50%
• Dark Veil
– Cooldown now starts after the wall comes down
– Reduced lifetime to 25s (was 30s)
Passive Updates
• Pathfinder’s Insider Knowledge: can now scan Care Packages after allies have already scanned them
• Wraith’s Voices from the Void: reduced look time required to trigger (feels more reliable/consistent)
Ultimate Updates
• Newcastle’s Castle Wall
– Reduced recovery time on landing
– Increased max leap height
• Revenant’s Forged Shadows: reduced time extension window for assists to 3s (was 30s)
• Vantage’s Sniper’s Mark: bullet count increased to 6 (was 5)
MAPS
Olympus
• Addressed a number of bugs and rat spots
• Addressed known exploits to get underneath the map
Kings Canyon
• Addressed multiple rat spots
• Fixed geo holes in world between Relic and Caustic Treatment
Storm Point
• Added two Mixtape maps based on new POIs (ZEUS Station and Wattson’s Pylon)
• Addressed a number of bugs and rat spots
WORLD SYSTEMS
• Players now respawn with the shields and weapons that they had when they were eliminated
– Body shield and helmet level are preserved
– Knockdown shield is reset to white
– Backpacks are removed
– Inventory will contain some ammo for their weapons, two syringes, and two shield cells
– Weapons are maintained, unless that weapon was a care package weapon, and all weapon attachments are removed, including from kitted weapons
• Replicator, Ring Console, and Survey Beacon spawn rates have returned to being even across all POIs
BUG FIXES
• Closed an exploit that allowed players to survive ring damage longer than expected using the Phase Runner on Olympus
• Death Boxes can no longer fall into unreachable areas – or lava
• Heat Shields can no longer stick to Tridents
• Heat Shields no longer provide protection above them on higher ground
• Holster weapon UI no longer appears when healing outside the ring
• Knockdown Shield FX no longer remains on while spectating
• Longbow’s Dawn’s Awakening skin no longer has visible barrel with scopes
• Nemesis’ Demon’s Whisper skin no longer obstructs player view
• Provisional badge icon restored on Ranked match summary screen
• Rarity display now updates after equipping from store or pack opening
• Resolved occasional “[UI] Array index 100000000 is out of range (array size 45)” error when launching the game
• Revenant now faces direction he is shooting in third person view
• Skydiving into an exiting respawn dropship will no longer propel the player along with it
• Squad sorting now consistent between HUD and Inventory
• Swapping to lower tiered armor after taking damage no longer requires refreshing the Death Box
AUDIO
• Resolved rare cases where the priority system would kill certain local player weapon sounds at an incorrect time
GRAPHICS
• Fixed squads’ animated poses sometimes ghost slightly on each other