Apex Legends patch notes for Season 19 Ignite update | Gaming | Entertainment

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Apex Legends developer Respawn has released a brand new update in the build up to Season 19. The new Apex Legends season adds a brand new character named Conduit, whose Ultimate ability sees her deploy a shield jamming device that slows and damages enemies. The new update also introduces the Season 19 Battle Pass, complete with a ton of fresh rewards for players to unlock. Needless to say, the Season 19 update makes a variety of balance changes, bug fixes and gameplay changes, which you can see by checking out the patch notes below.

Apex Legends Season 19 patch notes…

• Cross Progression will be rolling out in phases across existing platforms

• Holosprays can now be deployed while skydiving

BALANCE UPDATES

• Crafting Rotation

 – RE-45 and 30-30 Repeater leave the crafter and are back on the floor

 – R-301 and Volt enter the crafter

 – Boosted Loader removed from crafting rotation

 – Digital Threat optic removed from crafting rotation

 – Hammerpoint Rounds added to crafting rotation

• Care Package Weapon Rotation

– L-Star EMG returns to the floor

 – Removed Disruptor Rounds

 – Projectile size reduced

 – Improved recoil pattern

 – Reduced randomness in the early part of the recoil pattern

 – Damage increased to 17 (was 16)

 – Barrel attachment improved to match other weapons

– Wingman enters the care package

 – New hop-up – Skullpiercer Elite: ignores helmet headshot damage reduction

 – Boosted Loader hop-up attached

 – Base damage increased to 50 (was 45)

 – Projectile size increased

 – 110 ammo

Care Packages

• Care Packages will now always have 1 weapon at all stages of the game

Gold Weapons Rotation

• Havoc, RE-45, C.A.R. SMG, L-Star, Longbow DMR

Hop-Ups

• Boosted Loader: removed from floor loot

• Turbocharger: Removed 1 damage reduction when equipped

WEAPONS

30-30 Repeater

• Increased hipfire spread

Bocek Bow

• Faster initial draw speed

• Select Fire button now toggles Shatter Caps

• Tightened Shatter Caps blast pattern

Charge Rifle

• Improved bullet drop ballistics

• Increased projectile size

Hemlok

• Damage reduced to 21 (was 22)

Longbow DMR

• Increased projectile size

Sentinel

• Increased Amped Shot projectile size

LEGENDS

Bangalore

• Double Time: reduced duration to 2s (was 3s)

• Smoke Launcher: smoke lifetime reduced to 18s (was 23s)

• Rolling Thunder: stun duration reduced to 6s (was 8s)

Catalyst

• Piercing Spikes

 – Core no longer blocks projectiles, allowing bullets to pass through

 – Max in-world count reduced to 2 (was 3)

 – Throw range decreased by about 50%

• Dark Veil

 – Cooldown now starts after the wall comes down

 – Reduced lifetime to 25s (was 30s)

Passive Updates

• Pathfinder’s Insider Knowledge: can now scan Care Packages after allies have already scanned them

• Wraith’s Voices from the Void: reduced look time required to trigger (feels more reliable/consistent)

Ultimate Updates

• Newcastle’s Castle Wall

 – Reduced recovery time on landing

 – Increased max leap height

• Revenant’s Forged Shadows: reduced time extension window for assists to 3s (was 30s)

• Vantage’s Sniper’s Mark: bullet count increased to 6 (was 5)

MAPS

Olympus

• Addressed a number of bugs and rat spots

• Addressed known exploits to get underneath the map

Kings Canyon

• Addressed multiple rat spots

• Fixed geo holes in world between Relic and Caustic Treatment

Storm Point

• Added two Mixtape maps based on new POIs (ZEUS Station and Wattson’s Pylon)

• Addressed a number of bugs and rat spots

WORLD SYSTEMS

• Players now respawn with the shields and weapons that they had when they were eliminated

 – Body shield and helmet level are preserved

 – Knockdown shield is reset to white

 – Backpacks are removed

 – Inventory will contain some ammo for their weapons, two syringes, and two shield cells

 – Weapons are maintained, unless that weapon was a care package weapon, and all weapon attachments are removed, including from kitted weapons

• Replicator, Ring Console, and Survey Beacon spawn rates have returned to being even across all POIs

BUG FIXES

• Closed an exploit that allowed players to survive ring damage longer than expected using the Phase Runner on Olympus

• Death Boxes can no longer fall into unreachable areas – or lava

• Heat Shields can no longer stick to Tridents

• Heat Shields no longer provide protection above them on higher ground

• Holster weapon UI no longer appears when healing outside the ring

• Knockdown Shield FX no longer remains on while spectating

• Longbow’s Dawn’s Awakening skin no longer has visible barrel with scopes

• Nemesis’ Demon’s Whisper skin no longer obstructs player view

• Provisional badge icon restored on Ranked match summary screen

• Rarity display now updates after equipping from store or pack opening

• Resolved occasional “[UI] Array index 100000000 is out of range (array size 45)” error when launching the game

• Revenant now faces direction he is shooting in third person view

• Skydiving into an exiting respawn dropship will no longer propel the player along with it

• Squad sorting now consistent between HUD and Inventory

• Swapping to lower tiered armor after taking damage no longer requires refreshing the Death Box

AUDIO

• Resolved rare cases where the priority system would kill certain local player weapon sounds at an incorrect time

GRAPHICS

• Fixed squads’ animated poses sometimes ghost slightly on each other

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