Warzone Season 2 update PATCH NOTES – ADS idle sway, audio, new features and more | Gaming | Entertainment

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Call of Duty Warzone Season 2 is about to make its debut on consoles and PC. Ahead of Warzone Season 2’s launch at 5pm GMT UK time on February 7, Activision has revealed the patch notes for the game’s big new update. The Season 2 update adds new gameplay features, including the return of Fortune’s Keep, which contains 11 major points of interest. As you can see from the Season 2 patch notes below, the update also makes changes to weapons and perks, including the addition of ADS Idle Sway, which should discourage players from aiming down sights for extended periods of time. Check out the Warzone Season 2 patch notes below.

GENERAL

Audio Improvements

• Season 2 will see a continued effort in improving threat-based in-game audio, with notable improvements including:

Ascenders

• Audible distance and volume increased.

Parachute

• Audible distance and volume increased.

• Removed environmental sounds that could be misconstrued as parachutes.

• Reduced enemy parachute occlusion while firing a weapon.

Enemy Redeploy Drone

• Players will now hear the intended VO when enemies are landing in their vicinity after using a Redeploy Drone.

GAMEPLAY

New Features

All Modes | All Maps

• Rogue Signal New Public Event

• A match wide public event that pits players against one another for 90 seconds to be the best at a specified task – to gather the most money, get the most kills, deal the most damage, or open the most loot chests.

• The top three teams are rewarded with Cash, XP, and the location of a special reward cache that holds a powerful wonder weapon.

Resurgence | All Maps

• Squad Wipe Streak

 – Added a new “Skull and Sickles” icon next to the remaining teams, players, your kills, and players watching you.

 – This represents the number of squad wipes you achieve back-to-back within 90-second windows.

 – This stat is tracked per match and is added to your main stats along with your personal best.

 – A white flare shoots up from the last enemy player to be slain after each streak.

 – Visible for around ten seconds, this enables rival squads to spot your aggression if they’re observant.

 – Compete with other squads and claim in-game Calling Card and Emblem rewards as you reach Squad Wipe milestones throughout this and future Seasons.

 – This feature is disabled in Ranked Play.

Resurgence | Fortune’s Keep

• Eradication Contract New Contract | In-Season

 – Investigate any corpse you find, following tracks to a Zombie Nest of localized Zombie activity; they are infesting the island!

 – Destroy the cysts, and any Zombie HVTs before the Contract completes.

 – The exact type of HVT may change depending on time and other factors.

• Zombies Power-Ups New Power Mechanics

 – Double Points: 60-second duration. Doubles Plunder from ground loot and kills, and score events in Resurgence (that contribute to teammate respawn timers).

 – Full Armor: Instant buff. Fully fills your active Armor slots on pickup.

 – Max Ammo: Instant buff. Fully fills ammo for all your carried weapons on pickup.

 – Fire Sale: 90-second duration. Reduces the price of all shop items for a small duration of time.

 – Looting Spree: 60-second duration. Adds bonus items to caches, with a very high chance of a bonus Common item, and a small but significant chance of an additional Legendary item.

 – Zarkour: 60-second duration. Increases movement speed by around 10%, with infinite Tactical Sprint and Reloading while Sprinting, and disables Fall Damage.

 – Undead Sight: 45-second duration. Operators or AI enemies within the range of your vision are highlighted red and friendly squadmates are blue. Tracker footsteps are active.

Adjusted Features

All Modes | All Maps

• Health Regen Delay

 – The speed at which you begin to heal after taking damage has been decreased to 6 seconds, down from 7.

• Health Regen Per Second

 – Regen Per Second increased to 50, up from 40

WEAPONS

General

• ADS Idle Sway

 – While a player is aimed down sight, idle sway is active.

 – This mechanic discourages players from holding their sights for an extended period of time with a constant, subtle motion that introduces slight inaccuracy.

 – ADS idle sway now initiates shortly after aiming down sight, rather than immediately, introducing a delay to the sway curve that is generally 5ms long but varies by weapon.

 – Note: Sniper Rifles are not included in this change.

 – After the initial delay, ADS idle sway now gradually increases over a 3s period before reaching peak speed, rather than beginning at full speed upon aiming down sights.

 – Note: Sniper Rifles are not included in this change.

 – ADS idle sway now consistently begins from the position of the player’s hipfire crosshair, rather than along the sway curve.

Weapon Adjustments

General

• We’ve reduced the recoil on all weapons while using them in Tac Stance.

• A number of improvements have been made to Modern Warfare II weapons:

 • Assault Rifles

  – Increased movement speed while aiming down sights.

 • Battle Rifles

  – Increased movement speed while aiming down sights and while crouched.

• Marksman Rifles

  – Increased movement speed while aiming down sights and while crouched.

• Light Machine Guns

  – Increased movement speed while aiming down sight, while crouched, and while strafing.

• Sniper Rifles

  – Increased movement speed while aiming down sight, while crouched, and while strafing.

PERKS

General Adjustments

• Several perk descriptions have been updated for clarity.

• The spacing of perks located on the HUD has been increased for more separation between them and the tac stance indicator.

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